When you first visit the Lands Between, it appears to be one of the biggest game worlds ever, so you wonder how vast the Elden Ring map size is. The Elden Ring map is important because of its scale, which is made possible by the world's colossal castles, towering mountains, and giants' corpses. How huge is this game in relation to some of the other most well-liked open-world maps we've seen in the past? This game is unquestionably as enormous as its scope. To answer the question, "How big is the Elden Ring map?," the following table compares the size of the Elden Ring map to those of comparable open-world games. 

 

Elden Ring Map Size: Grand theft auto 5 comparison

 

In order to properly compare open-world games, Los Santos from Grand Theft Auto V must be mentioned. Even after almost ten years have passed since its debut, GTA 5 continues to be among the best and most well-liked open-world video games. For contrast, Los Santos as a whole, including the playable sea area that surrounds it, is slightly smaller than the Lands Between in Elden Ring. Even though the locations of the two maps are very different, they each feature a lot of detail and variety.

 

Although the scale is comparable, the Elden Ring map size is much larger and takes considerably longer to navigate. Torrent isn't quite a supercar's speed, regrettably. or a military fighter plane worth $1 billion.

 

Elden Ring Map Size: Cyberpunk 2077 comparison

 

A more current open-world game based in a sizable city is next. In reality, it is a futuristic megacity. Although there are certain problems with Cyberpunk 2077, size is not one of them. In a dystopian future where much of the globe is destroyed, cities like Night City have prospered and have grown to be densely inhabited, extremely hazardous centers of humanity; they are located on the coast of California. It seems appropriate that the map of Cyberpunk 2077 is approximately 25% larger in square miles than Elden Ring.

 

The playable region of Cyberpunk 2077 significantly surpasses the Lands Between when the immense desert surrounding this enormous city is included.

 

 

Elden Ring Map Size: Skyrim comparison

 

Look at Skyrim next to the Lands Between for a visual representation of how far open-world fantasy RPGs have progressed in a decade. Elden Ring dwarfs Skyrim's still-impressive size, dwarfed by Elden Ring, demonstrating how much can be packed into a well-designed open world.

 

This comparison, however crude, has some really interesting repercussions for the Elder Scrolls 6. It's difficult to envision Bethesda developing a world as intricately detailed as Skyrim on the scale of Elden Ring or Red Dead Redemption 2, but where would ES6 fit in? We're hoping to find out sooner rather than later.

 

Elden Ring Map Size: The Witcher 3 comparison

 

This is a difficult comparison to make, but we couldn't talk about Night City without mentioning CD Projekt Red's other vast universe. The land found in The Witcher 3 is vast. I mean, it's a continent, so it should be huge. While the continent's total map is significantly larger than the Lands Between, the playable portion isn't quite as large.

 

When the explorable areas of Velen, Novigrad, the Skellige Isles, White Orchard, Kaer Morhen, and even the DLC province of Toussaint are added together, The Witcher 3's map comes near but falls short of Elden Ring.

 

Elden Ring Map Size: Red Dead Redemption 2 comparison

 

The big one has arrived.There is nothing that compares to Red Dead Redemption 2 in terms of balancing size and detail. RDR2 is nearly half the size of Elden Ring in terms of square footage. Both games offer a comparable diversity of biomes, while Red Dead has more realistic tones. They are also similar in terms of how wide and wild the terrain is, with little urbanization in the way.

 

The primary distinctions between these two maps are their form and function. They both have breathtaking vistas and glorious landscapes, but in Red Dead Redemption 2, those are frequently simply that, setting the stage for a stunning game. Elden Ring has a more deliberate sense to it; if you spy a structure or a trail off in the distance, there is nearly always a cause to investigate. The one wants you to explore to unearth buried mysteries, while the other wants you to explore for the sake of exploration. Both are correct, and both are lovely.